So I asked a few guys at work and checked online but couldnt seem to find anything where Maya would allow you to select all components on a selected object like Max where you can just hit Ctrl-A (might be my own personal hotkey) and it would select all Verts, Edges or Faces depending on what mode your in. Or alteast not simpley with 1 button click.
So I asked a few guys at work and checked online but couldnt seem to find anything where Maya would allow you to select all components on a selected object like Max where you can just hit Ctrl-A (might be my own personal hotkey) and it would select all Verts, Edges or Faces depending on what mode your in. Or alteast not simpley with 1 button click.
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One method of selecting face (especially for what you're trying to select) which hasn't been mentioned I think is 'holding tab and hold left-click and drag over' the faces you want selected Plus YouTube is the fastest way to find beginner tutorials, tricks and tips
Thanks Often times when using the multi cut tool to add edges to a polygon you end up with poorly aligned vertices. Thankfully there are many ways to fix this. If multiple components of different types are already selected, then Maya selects components based on a hierarchy of vertices, edges, and then faces. For example, if an edge and a face are already selected and you perform a marquee select on the object, Maya will select all edges in the marquee.
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Edit preferences for polygon face selection When you select faces in Maya the default method is to click the dot in the center of a face to select it. You can change this behavior so you can click anywhere on a face to select it. To change the face selection preference Choose Window > Settings/Preferences > Preferences, click the Selection category. Set the Select Faces With option: To select I'm trying to edit an object's vertices in side ortho view and when I drag select over the vertices it only grabs one side. Now I've gone to settings and toggled backface culling off/on. I even have a MEL script that is a simple toggleSurfaceBackfaceCulling(); command.
Step 11 Now we can simply correct it by moving the vertices to make the shape a convex face. or if our model doesn't allow us to do that, we can simply break the quad into 2 triangles using the "Split Polygon Tool". Hey I am currently working on a tool in maya and have a need to select each face and measure the surface area of each.
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Deselect 'Soft Select'. For more information about Soft Select, see Soft Select components in the Maya Help.
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Normals are essentially the direction that a face is pointing, as you say, but your polygons do not have normals on the inside and outside. The reason the faces are shaded on both sides is just Maya's best effort. You still may have problems with the side opposite the normal facing direction.
Unsigned tells Maya to ignore the direction the face normal is facing. Signed. If on, Maya selects all faces whose normals are pointing in the same direction and whose flattened areas are within the minimum and maximum values you set. Min / Max values Solution: Turn off Soft Selection to return to the default selection settings: Open the tool by double clicking its icon (do for each affected tool individually) The Tool Settings window opens automatically, scroll down to 'Soft Selection'. Deselect 'Soft Select'.
In a new scene, line up the face reference accompanying this tutorial. Then create a polygon plane and take the subdivision width and height down to 1. Translate and rotate the plane so it sits beneath the eye and then select one of the edges on the side and extrude outwards.
Or alteast not simpley with 1 button click. In the selection tool options menu, there should be an option called something like "Camera-Based Selection". This should allow you to only select things that are currently visible to you in the viewport. Watch Geometry Paint: https://www.youtube.com/watch?v=tOuwHEUmQJsMash Paint: https://www.youtube.com/watch?v=RdpskBhZuNwSculpting: https://www.youtube.com/wa 2011-03-12 Python in Maya - Select x faces every x faces.
Delete one row of faces, keep the next one, delete the next $\begingroup$ Most of the mesh select tools was merged into mesh: Edit Tools2 There is also now Select->Select All by Trait->Select Faces by Sides where you can select faces based on the number of sides they have. $\endgroup$ – sambler Nov 8 '16 at 16:42 Select vertices, Edit Mesh>Detach Component, Mesh>Separate. Select objects, change Move Axis to Normal(Move Tool Settings), use the N axis handle to move/explode the now separated faces.